One glance is enough to tell where Ninja Team had found their inspiration. Resident Evil VII: Biohazard in Gamepressure Games Encyclopediaįrom Software may be (temporarily) done with the Souls franchise, but the Souls franchise – or its spirit at least – is definitely not done with the players.Still, is this a bad thing? Despite everything, Capcom’s latest work definitely “feels” like a Resident Evil game (even without hordes of zombies), and the demo seems to be hitting all the right buttons as well, so we can probably rest easy with this one. This way, the seventh installment follows in the footsteps of its non-AAA – but certainly noteworthy – competitors, such as Outlast or Amnesia. Yes, it will boost immersion and atmosphere, helping to scare the players, but it was Resident Evil’s tradition to employ TPP camera – if not in static shots then at least hanging above the main character’s shoulder. On the other hand, there’s some controversy regarding the devs’ choice to implement the FPP formula. On the one hand, we have a return to the roots of the series, manifesting in the replacement of the overblown action in favor of heavy atmosphere and genuine fear, as well as limiting the scene to the area of a single mansion (the series’ name becomes valid once again) and reprising some classic solutions, such as save game mechanics. Capcom is implementing a rather risky concept for the seventh iteration of their hit survival horror franchise. Right of the bat, the first big title of the new year will have us trembling with fear for the next twelve months – in the good way… probably. Resident Evil VII: Biohazard in a nutshell:
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